Video games have become a universal cultural phenomenon, contributing to entertainment, social interaction, education, and artistic expression. The development of video games involves some of the most challenging and interesting areas of computer science, including topics as diverse as artificial intelligence, graphics, distributed systems, and human-computer interaction. This stream introduces students to the fundamentals of game design and development.
What follows is a list of the required unit credits for the Game Development program. This is a Computing Major stream and can be taken with a Minor in another subject. This information is meant as a guide and is subject to change. The precise and up-to-date requirements for Computing degree plans can be found online in the Arts and Science Calendar. In case of discrepancies, the calendar should be considered as the official definition.
Typical 4-years honours programs consist of 120 unit credits. A one-term course is worth 3 units, while a full year (two-term) course is worth 6 units. All courses listed below are 3 units unless specified with a /6.0 after the course code.
Admission to a degree program in the Faculty of Arts and Science from an Ontario Secondary School is based on the completion of the Ontario Secondary School Diploma (OSSD). Please see Admissions for details.
Apply at the Ontario Universities Application Centre using the program code QD (Queen's University, Computing).
Upon completion of second year, students must declare that they are entering a Computing Major, but will not need to specify Game Development.
More information may be obtained by sending mail to firstname.lastname@example.org or by contacting the Game Development advisor: