Queen's School of Computing

CISC-425/3.0 Advanced User Interface Design

Original Author: Nick Graham and Roel Vertegaal
Last Revised: March 07, 2007

Calendar Description

Advanced user-interface styles such as eye-tracking input, digital desks, wearable computing, ubiquitous and context-aware computing, and tangible interfaces.

Prerequisite: CISC-325/3.0 or permission of the Chair of Undergraduate Studies


This is a topics-based course that presents a comprehensive set of areas of expertise within the broad range of activities in Human-Computer Interaction (HCI). Each area will be treated in depth, on the basis of its scientific foundations. In addition, you will get important knowledge on the body of scientific work in HCI, practice of scientific evaluation, practice in advanced engineering. Unlike CISC-325/3.0, which focuses on user-centered design processes, this course focuses on underlying principles, and your experience in applying these principles.


Visual Design

  • Information visualization


  • Attentive user interfaces
  • Eye-tracking and vision input
  • Design and empirical evaluation of input

Advanced Interaction Techniques

  • Awareness, notifications and CSCW
  • Disappearing computers
  • Context-aware computing
  • Computer-supported cooperative work

Current Research


  • R. M. Baecker, W. A. S. Buxton (Eds.) (1987). Readings in Human-Computer Interaction (1st ed.) Los Altos, CA: Kaufmann.
  • R. M. Baecker, W. A. S. Buxton, J. Grudin, & S. Greenberg (Eds.) (1995). Readings in human-computer interaction: Towards the Year 2000
  • Card, S., Mackinlay, J., Shneidermann, B. (1999). Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann.
  • Ware, C. (2000) Information Visualization: Perception for Design. Morgan Kaufmann.
  • Bertin, J.(1983) Semilogy of Graphics. New and updated edition by Wisconsin Press (2003).
  • Coolican, H. Research Methods and Statistics in Psychology.