Queen's School of Computing

Video games have become a universal cultural phenomenon, contributing to entertainment, social interaction, education, and artistic expression. The development of video games involves some of the most challenging and interesting areas of computer science, including topics as diverse as artificial intelligence, graphics, distributed systems, and human-computer interaction. This stream introduces students to the fundamentals of game design and development.

Degree Outline

What follows is a list of the required unit credits for the Game Development Focus of the Computing Major and Computer Science Specialization. (Note: there are additional requirements for the Computer Science Specialization.) This information is meant as a guide and is subject to change. The precise and up-to-date requirements for Computing degree plans can be found online in the Arts and Science Calendar. In case of discrepancies, the calendar should be considered as the official definition.

Typical 4-years honours programs consist of 120 unit credits. A one-term course is worth 3 units, while a full year (two-term) course is worth 6 units. All courses listed below are 3 units unless specified with a /6.0 after the course code.

Computing Prerequisite Chart
Prerequisite Chart
  • CISC 121 Introduction to Computing Science I
  • CISC 124 Introduction to Computing Science II
  • One of the following Linear Algebra options:
    1. MATH 112 Linear Algebra
      CISC 102 Discrete Mathematics for Computing Science I
    2. MATH 111/6.0 Linear Algebra
      CISC 102 Discrete Mathematics for Computing Science I
    3. MATH 110/6.0 Linear Algebra
  • One of the following Calculus options:
    1. MATH 120/6.0 Differential and Integral Calculus
    2. MATH 121/6.0 Differential and Integral Calculus
    3. MATH 123 Differential and Integral Calculus I
      MATH 124 Differential and Integral Calculus II
  • CISC 203 Discrete Mathematics for Computing Science II
  • CISC 204 Logic for Computing Science
  • CISC 221 Computer Architecture
  • CISC 223 Software Specifications
  • CISC 226 Game Design
  • CISC 235 Information Structures
  • STAT 263 Introduction to Statistics
    or another Statistics course option (see calendar for complete list).
  • One of the following courses:
    • COCA 201 Introduction to Computing and the Creative Arts
    • CISC 271 Linear Data Analytics
    • CISC 325 Human-Computer Interaction
  • CISC 320 Software Development
  • CISC 324 Operating Systems
  • One of the following 2 courses:
    • CISC 322 Software Architecture
    • CISC 326 Game Architecture
  • CISC 352 Artificial Intelligence
  • CISC 360 Programming Paradigms
  • CISC 365 Algorithms I
  • CISC 454 Computer Graphics
  • CISC 486 Game Engine Development
  • CISC 497 Social, Ethical and Legal Issues in Computing
  • One of the following project courses:
    • CISC 496 Game Development Project
    • CISC 499 Advanced Undergraduate Project
    • CISC 500/6.0 Advanced Research Project

Admission Requirements

Admission to a degree program in the Faculty of Arts and Science from an Ontario Secondary School is based on the completion of the Ontario Secondary School Diploma (OSSD). Please see Admissions for details.

How to Apply

Apply at the Ontario Universities Application Centre using the program code QD (Queen's University, Computing).

Upon completion of first year, students must declare that they are entering a Computing Major, but will not need to specify Game Development.

More Info

More information may be obtained by sending mail to undergrad@cs.queensu.ca or by contacting the Computing Major / Computer Science advisor: