Be sure to mark Thursday April 5th from 1:30-3 so that you can attend the Queen’s School of Computing’s day of Creative Computing: Art, Games, Research. The day will highlight the work of the School’s undergraduate and graduate students with hands-on demos, presentations, and posters from Game Design and Game Technology, Computing and the Creative Arts, 4th year projects, and the Queen’s School of Computing-sponsored CyberFalcon Robotics Team from Frontenac Secondary School.
The event will take place in the Biosciences Complex and will be a terrific opportunity for everyone to see first-hand what our creative students create throughout the school term.
Computing and the Creative Arts: COCA201
Computing and the Creative Arts (COCA) 201 is the introductory course for the Computing and the Creative Arts undergraduate program at the Queen’s University School of Computing. COCA201 is a studio-oriented, half-credit course that encourages collaboration between students from diverse backgrounds in order to create interactive art pieces using state- of-the-art technologies. COCA201 provides an overview of the impact of computing in various arts-related fields, such as new-media art, electronic music, art preservation and analysis, computer animation, theatre and dance, industrial and architectural design, and computer games. Students enrolled in COCA201 acquire the technical expertise to design and develop new and relevant applications that take full advantage of the latest trends in digital technology.
Game Design and Game Technology: CISC 226/CISC877
Students of CISC 226, Game Design will show off their course projects. Their challenge? To come up with a game idea that has never been done before, and make it reality. The students will have hands-on demos of 17 games.
Students of 877 will show off their projects on novel game technology. The games show off novel networking algorithms, artificial intelligence, procedural content generation, and even a tool for designing your own controller on-the-fly. Four hands-on demos will show the results of their work.
Fourth Year Projects: CISC 499
- Analysis of Sensory Motor Skills in Stroke Patients
- Game Balancing for Multiple Players
- Topic & Deception Models in Text
- Comprehensive miRNA Target Identification
- Computer-Assisted Training in Needle Placement
- Measuring the Degree of Approximation of Formal Language Approximations
- Improving Pre-Literacy Skills in Children with Developmental Disabilities
- Experimentation with Kiltera
- Network Intrusion Sensors
CyberFalcon Robotics Frontenac Secondary
The CyberFalcon team is made of grade nine to twelve students from Frontenac Secondary School who share a common interest in robotics. Skills and working styles from their diverse interests come into play on the robotics team. The group has recently returned from a robotics competition in which they placed 5th of 37. Their robot will be on-hand for the day. The group will answer questions and demonstrate the operation and capabilities of their creation.
Come back to this site and visit our Facebook Page for further updates on the day’s planned events!