
On April 2, the Queen’s School of Computing hosted its annual Creative Computing Showcase at Mitchell Hall, along with the Rose Innovation Event Commons and LinQLab. The event brought together students, faculty, and community members to explore creative and interactive applications of technology. From augmented reality experiences to innovative video games and responsive artworks, the showcase highlighted how computing extends beyond traditional coding into diverse and imaginative fields.
Attendees engaged with hands-on demos and immersive projects, while a live Twitch stream allowed virtual audiences to watch interviews with student creators and learn about their work. The showcase continues to be an important platform for celebrating student innovation, fostering collaboration, and inspiring future creators to explore the possibilities within computing.
Here are the winners of the event
Best Research Project
The winner is: Advanced Computing Course Planning
Kaiwen Yao

Honorable mentions:
Computational Artworks,
Raksha Rehal, Nicholas Tillo
Deep Learning Approaches for Surgical Instrument Tracking and Skill Assessment in Cataract Surgery: Comparing YOLO Training with SAM 3 Foundational Model Inference
Sebastian Medrea
Second winner
ICAS (Instructor-Course Assignment Scheduler)
Ethan Chankowsky, Jacob Skiba, Jacob McMullen, Carter Gillam, Jacob Roe

Honorable mentions:
Inclusive Excercise Program Builder
By Lore Chiepe, Seyed Ebrahim Haghshenas, Duy Nguyen, Chuka Uwefoh, Jay Wu
Best Art Project
The winner is Charlie Mayo, Music Composition with AI

Honorable mentions:
Cameron Whyte, 3D-Inflating Beach Wheels
Best Videogame
The winners are
If You Follow
Morgan Sirola, Ella St.John

Honorable mentions:
1) Untitled Ikea Game
Kai Mildenberger
Gabriel Dimovski
Braeden Healy
Oran Chiarelli
2) Tomat-Oh-No
David Yang
Cameron Waltenbury
Ninglee Weng
Khushi Grover